﻿using System;
using UnityEngine;

namespace HTDW_Framework
{
    public interface I_Init
    {
        void Init();
    }
    public interface I_Update
    {
        void Update();
    }
    public interface I_LateUpdate
    {
        void LateUpdate();
    }
    public interface I_FixedUpdate
    {
        void FixedUpdate();
    }
    public interface I_Draw
    {
        void Draw();
    }
    public interface I_Event
    {
        int Event(Event current);
    }

}